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- <text id=93TT2352>
- <title>
- Jan. 18, 1993: The Next Magic Box?
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1993
- Jan. 18, 1993 Fighting Back: Spouse Abuse
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- TECHNOLOGY, Page 47
- The Next Magic Box?
- </hdr>
- <body>
- <p>With his whiz-bang Multiplayer and big-time backers, Trip Hawkins
- hopes to revolutionize home electronics
- </p>
- <p>By PATRICK E. COLE/LAS VEGAS
- </p>
- <p> Anyone who owns the usual cumbersome assortment of
- home-entertainment gadgets--CD players, game-playing
- computers, Cable TVs, videodiscs, and VCRs--will immediately
- appreciate why the consumer-electronics industry is panting
- after something called the "universal box." What that box should
- do is act as an electronic one-stop shopping center, unifying
- all the different functions, from cable to highly sophisticated
- interactive games, in one place with one set of controls. What
- has prevented such a box from being produced commercially is the
- wildly proliferating assortment of electronic gadgetry, all of
- it clever but not always compatible.
- </p>
- <p> Until now, that is. Or so claims hyperactive computer
- salesman Trip Hawkins, who last week wowed a packed house at the
- Consumer Electronics Show in Las Vegas with a little black box
- he hopes will be the "format"--what VCRs and video cassettes
- were to home video in the 1980s--that will run home systems
- in years to come. Ten years ago, when Hawkins vowed to build an
- entertainment-software empire with unorthodox technology, he had
- few believers. Today, after his Silicon Valley company,
- Electronic Arts, stole a huge chunk of market share from giant
- Nintendo with popular games like PGA Golf Tour, Chuck Yeager Air
- Combat and John Madden Football, he is taken seriously indeed.
- </p>
- <p> On the stage in Las Vegas the flamboyant Hawkins unveiled
- what he calls his Interactive Multiplayer. On a mammoth
- projection screen, the machine had spheres bouncing, rectangles
- spinning and facial images twisting in full motion, while
- Hawkins explained that it is a VCR, slide projector, king-size
- Game Boy machine, CD-interactive box and laser disc video player
- all wrapped into one package. Hawkins says there are Multiplayer
- applications on the drawing board that can turn the television
- set into a magic monitor straight out of a Star Trek episode.
- Suppose you turn on L.A. Law late, and you want to know what's
- going on. Merely push a button, and a bubble will appear
- explaining the plot. Push another, and it will even tell you the
- brand of Michael Tucker's suit. "My aim was to move the
- technology so far forward that there would be no debate about
- its worth," he says.
- </p>
- <p> Though the black box has many applications, the most
- immediate and attractive use is to play sophisticated games. Its
- revolutionary architecture allows it to process images at 50
- times the power of conventional video-game computers, which is
- a huge improvement over Hawkins' own state-of-the-art games like
- PGA Golf Tour. Hawkins says he intends to use electronic games
- collectively as a Trojan horse to gain access to American homes.
- On the strength of that idea, Hawkins has managed to persuade
- several of the largest and most powerful hardware and software
- companies in the world that his box is viable. His new company,
- 3DO, based in San Mateo, California, successfully wooed
- Matsushita, whose Panasonic subsidiary has developed a prototype
- of the machine under license from Hawkins, which will sell for
- around $700 this fall. He has also formed partnerships with MCA,
- AT&T and Time Warner, which stand to reap large rewards selling
- their software if Hawkins' system does become the format for the
- 1990s. "The graphics are so spectacular, it's unlike anything
- I've seen," says Geoffrey Holmes, a senior vice president of
- Time Warner, which plans to make video games, CD-ROM,
- interactive games and other products for the Multiplayer.
- Hawkins, says MCA president Sidney Sheinberg, is "a major
- visionary in this area. We obviously see the Multiplayer as a
- platform to create new products."
- </p>
- <p> Is the Multiplayer a sure thing? Not quite. For all his
- confidence--his sales projections for 1993 are 500,000 units--Hawkins admits that success for 3DO isn't quite carved in
- stone. "I'm feeling pretty good about the technology, but," he
- quickly adds, "the $64,000 question is, Does the consumer want
- it?"
- </p>
- <p> Hawkins' success also depends on the willingness of
- software producers to make products that will run on his
- machines. Says Robert Kleiber, a games analyst at Piper Jaffray,
- in Minneapolis, Minnesota: "No matter how good the hardware is,
- you need a quantity of quality titles to get consumers buying.
- But Trip has a lot of friends in the industry. If anyone can do
- it, he can." Hawkins, of course, is not the only one with
- designs on the market. Game makers Nintendo and Sega, computer
- makers Apple and IBM, Microsoft, Sony, Commodore International,
- Tandy and Philips Electronics N.V. are all coming to market with
- their own formats.
- </p>
- <p> Hawkins says the real payoff will come when the industry
- embraces the Multiplayer and all music, video games and how-to
- videos are crammed onto discs. "There's all this confusion, and
- we've got this incredible opportunity to have this Trojan horse
- that rides a wave of synergy into the home," says Hawkins.
- "Once consumers buy it, they get all the other things that the
- technology does." Someone, clearly, is going to make a lot of
- money at this. Hawkins is hoping that the 3DO Multiplayer does
- not turn out to be the eight-track tape player of the digital
- era.
- </p>
-
-
- </body>
- </article>
- </text>
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